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Implementation of graph search algorithms to navigate from one city to another. Uses BFS, DFS, IDS, Uniform-cost (Dijkstra), and A-star routing algorithms with distance, time, or number of turns as costs.

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Routing-and-Navigation

Implementation of graph search algorithms to navigate from one city to another. Uses BFS, DFS, IDS, Uniform-cost (Dijkstra), and A-star routing algorithms with distance, time, or number of turns as costs.

The program runs as per the following command line format: ./route.py [start-city] [end-city] [routing-algorithm] [cost-function] where: • start-city and end-city are the cities we need a route between. • routing-algorithm is one of: – bfs uses breadth-first search (which ignores edge weights in the state graph) – uniform is uniform cost search (the variant of bfs that takes edge weights into consideration) – dfs uses depth-first search – ids uses iterative deepening search – astar uses A* search, with a suitable heuristic function • cost-function is one of: – segments tries to find a route with the fewest number of “turns” (i.e. edges of the graph) – distance tries to find a route with the shortest total distance – time tries to find the fastest route, for a car that always travels at the speed limit

The output of the program is of the following format: [optimal?] [total-distance-in-miles] [total-time-in-hours] [start-city] [city-1] [city-2] ... [end-city] where: •[optimal?] is either yes or no to indicate whether the program can guarantee that the solution found is one with the lowest cost

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Implementation of graph search algorithms to navigate from one city to another. Uses BFS, DFS, IDS, Uniform-cost (Dijkstra), and A-star routing algorithms with distance, time, or number of turns as costs.

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