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@peterbraden peterbraden commented Mar 24, 2025

Vibe coding clouds.

This was way too ambitious as a 1-step, so we will attempt smaller changes.

peterbraden and others added 3 commits March 24, 2025 13:10
- Created detailed implementation plan in docs/cloud_implementation.md
- Implemented 3D Perlin and Worley noise generators
- Added FBM (fractal Brownian motion) for multi-octave cloud detailing
- Created cloud density utility function
Add a cloud rendering system using noise-based volumetric rendering:
- Implement 3D Perlin and Worley noise for cloud shapes
- Create CloudLayer participating media for volumetric clouds
- Add ray marching algorithm for cloud intersection
- Implement Henyey-Greenstein phase function for light scattering
- Add JSON configuration options for creating clouds in scenes
- Create example scenes with different cloud configurations
- Update documentation with implementation details

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
Implemented a NoiseTexture material that modifies existing materials by applying various noise patterns:
- Perlin noise, FBM, Worley noise, Marble patterns, Turbulence
- Added Color.blend method for color interpolation
- Created a test scene demonstrating different noise types
- Updated scene parser to handle noise materials

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
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2 participants