-
Notifications
You must be signed in to change notification settings - Fork 0
Real time Texture Packing
Pete Shand edited this page Jul 22, 2018
·
3 revisions
This is an extremely powerful tool. Not only does it allow texture memory to be saved, it also removes the need for the end user to create texture atlases and additionally allows textures that are rendered sequentially to be baked into the same texture atlas, which in turn reduces draw calls.
Basics
-
Display Objects
- Image
- Quad
- Quad With Gradient
- Text
- MovieClip
- Container / Sprite
- Stage
-
Textures
- Bitmap Texture
- Image Texture
- Video Texture
- Interactivity
- Masking
Features
- Real time Texture Packing
- Dynamic Bitmap Caching
- Texture Upload Queueing
- Texture Batching
- Alpha Masking
- Workers
- Frame Skipping