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143 changes: 143 additions & 0 deletions snake_game.py
Original file line number Diff line number Diff line change
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import pygame
import time
import random


# initialising pygame
pygame.init()

#define colors2
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
orange = (255, 165, 0)


width, height = 600, 400

game_display = pygame.display.set_mode((width, height))
pygame.display.set_caption("Deecode Snake Game")

clock = pygame.time.Clock()


snake_size = 10
snake_speed = 15


#messege font initialis
messege_font = pygame.font.SysFont('ubantu', 30)
score_font = pygame.font.SysFont('ubantu', 25)


def print_score(score):
text = score_font.render("score: " + str(score), True, orange)
game_display.blit(text, [0,0])

def draw_snake(snake_size,snake_pixels):
for pixel in snake_pixels:
pygame.draw.rect(game_display, white, [pixel[0], pixel[1], snake_size, snake_size])

def run_game():

game_over = False
game_close = False


x = width/2
y = height/2

x_speed = 0
y_speed = 0

snake_pixels = []
snake_length = 1


target_x = round(random.randrange(0, width-snake_size) / 10.0) * 10.0
target_y = round(random.randrange(0, height-snake_size) / 10.0) * 10.0


while not game_over:

while game_close:
game_display.fill(black)
game_over_messege = messege_font.render("Game Over!", True, red)
game_display.blit(game_over_messege, [width/3, height/3])
print_score(snake_length - 1)
pygame.display.update()

for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
game_over = True
game_close = False
if event.key == pygame.K_2:
run_game()
if event.type == pygame.QUIT:
game_over = True
game_close = False


for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_speed = -snake_size
y_speed = 0
if event.key == pygame.K_RIGHT:
x_speed = snake_size
y_speed = 0
if event.key == pygame.K_UP:
x_speed = 0
y_speed = -snake_size
if event.key == pygame.K_DOWN:
x_speed = 0
y_speed = snake_size


if x >= width or x < 0 or y >= height or y < 0:
game_close = True

x += x_speed
y += y_speed

game_display.fill(black)
pygame.draw.rect(game_display, orange, [target_x, target_y, snake_size, snake_size ])

snake_pixels.append([x,y])

if len(snake_pixels) > snake_length:
del snake_pixels[0]

for pixel in snake_pixels[:-1]:
if pixel == [x, y]:
game_close = True

draw_snake(snake_size, snake_pixels)
print_score(snake_length - 1)

pygame.display.update()

if x == target_x and y == target_y:
target_x = round(random.randrange(0, width - snake_size) / 10.0) * 10.0
target_y = round(random.randrange(0, height - snake_size) / 10.0) * 10.0
snake_length += 1

clock.tick(snake_speed)


pygame.quit()
quit()

run_game()