Add support for game Indiana Jones and the Infernal Machine, Refactor Code, and Introduce New Features#6
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smlu wants to merge 1 commit intor1sc:masterfrom
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Add support for game Indiana Jones and the Infernal Machine, Refactor Code, and Introduce New Features#6smlu wants to merge 1 commit intor1sc:masterfrom
smlu wants to merge 1 commit intor1sc:masterfrom
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Changes: - Adds support for game Indiana Jones and the Infernal Machine - Adds virtual file system (VFS) for loading game assets from bundle files (GOB) and from file system - Refactors and restructures code: adds sith modules, loading of full level mesh, etc. - Adds editor menu to load level directly into editor (SithEditor.cs) - Adds new shaders that replicate the original engine rendering (diffuse, gouraud) and shader for rendering ceiling sky - Implements original triangulation algorithm - Adds support for 16 & 32 bit MAT files - Adds support for v2.3 3DO files - Refactors texture caching - Implements loading of sprites - Fixes imported Thing & 3DO node orientation - Adds in-editor gizmos for Things without visual representation - Adds options to edit some of the level components in editor (e.g.: change sector light)
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This pull request enhances the project with comprehensive support for Indiana Jones and the Infernal Machine game assets, introduces new features including a virtual file system for asset loading and new shaders, and includes various code fixes. It also includes significant refactoring and restructuring of the existing codebase.
Changes Made:
Every sector surface face texture also now defines own material using Sith shader.
Globally shared atlas texture was removed.