Skip to content

Functions

redegg89 edited this page Jan 12, 2022 · 3 revisions

Math

isEven()

This does as its name implies. If a number is even, it's true and if not, it's false.

Player

Jump()

Makes the player jump. Simple as that.

SetSpeed()

Makes the player's speed equal the number in parenthesis

SetJumpHeight()

Does the same thing as SetSpeed(), but for your jump height

SetGravity

Does the same thing as SetJumpHeight(), but for gravity. Make sure it's negative, or you'll fly away!

Clone this wiki locally