Aero is a low-level voxel engine built using system native for direct system interaction. Unlike a traditional game framework, it operates by directly calling system functions and bypassing higher-level libraries or runtimes. This approach gives developers more control over how the system resources are managed and utilized, providing a more "bare-metal" experience in voxel-based 3D rendering.
- OS: Windows 10/11 64-bit, Linux amd64
- CPU: SSE 4.2 support required
- RAM: 4 GB DDR4
- GPU: OpenGL 4.0
- Storage: Using SSD is Recommended
- Accelerated Compute World Generation
- Accelerated Compute Shader Generation
- World Planet Gravity Object
- Object Culling
- OpenGL 4
- Clang/LLVM (20.1.0)
- SPIR-V
- KTX
- SSE4.2
- AVX2
- C/C++ without UCRT & STD C++
- Makefile
- If you are looking for media file such as audio files, image files, or similar like this it doesn't available in releases binary.
- This project still under developments. Contribution and feedback are welcome!