📌 Among Us – QA Testing Project
This repository contains Quality Assurance (QA) work performed on the mobile version of Among Us. It includes test cases, bug reports, Jira workflow, and a summary of overall testing results.
🚀 Project Overview
The purpose of this project is to test core gameplay features of Among Us on mobile devices, identify issues, and document them using proper QA practices.
This QA project demonstrates:
Test case creation
Bug reporting
Jira task/workflow management
Functional testing
Negative testing
Usability testing
Mobile game QA process
🧪 Scope of Testing
Testing was performed on Android mobile for the following areas:
Multiplayer functionalities
Player controls
Kill mechanic
Meeting & chat system
UI/UX responsiveness
Network handling
Sound & animation
📋 Test Cases
All test cases are maintained in Google Sheets.
Includes:
TC001 to TC020
Expected vs Actual Results
Status (Pass/Fail)
Severity & Priority
🐞 Bugs Identified
Below are the main bugs found:
Bug ID Description
BUG-01 Player gets disconnected when mobile network is turned off BUG-02 Kill button does not work even when impostor taps it BUG-03 Chat window opens automatically while player is walking BUG-04 Meeting sound effects do not play during emergency meeting BUG-05 Game disconnects even when internet connection is stable
All bugs are logged in Jira, under the project: Among Us – QA Testing (AUQT)
🛠 Tools Used
Jira – For bug tracking & workflow
Google Sheets – For test case management
Android Mobile – Device under test
GitHub – For documentation storage
📁 Repository Structure
/test-cases /bug-reports /screenshots /summary-report README.md
📄 Summary of Testing
Total test cases executed: 20
Total bugs found: 5
Severity Levels:
2 Critical
2 Major
1 Minor
Overall game status: Playable but needs improvements in network handling and gameplay features.
🧑💻 Author
Ajay Chitran QA Tester | Game Tester | Bug Reporting | Jira | Mobile QA