STCM2 files disassembled with the -j/--junk flag should assemble identically to the original file.
Please raise an issue with the name of the game, console, and language if this is not the case.
Files in asms and reasms are ad-hoc scripts for my own use; I put them here because I'm lazy. Feel free to use/modify them, but no support will be provided.
- Edel Blume (PS2, Japan) (except for one script with no dialogue info)
- ROOT∞REXX (Vita, Japan)
- AMNESIA World (Switch, Japan)
- Cendrillon palikA (Switch, Japan)
- ColLar × MalicE (Switch, USA)