Godot Box / Room / Grid Based Camera Node.
- Godot V3.X
- Godot Project With 2D Keep Aspect.( Optional )
- 2D Scene with "Player"(Name can be different) Node.
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Copy "BoxCam2D.gd" inside your Godot Project. 
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Add BoxCam2D Node using "+" or "Ctrl+A" inside root of your Scene. 
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Assign your "Player" (KinematicBody2D Or RigidBody2D) Node to BoxCam2D Node using Inspector. 
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Make Current True/Enabled/Ticked inside "BoxCam2D" Inspector. 
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Also upate project Window Settings as shown. 
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Make sure to set Modeto2dorViewportandAspecttokeepin Project Settings. (Path:Display/Window/Stretch/)
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Checkout screenshot of Project Stretch settings below. 
This asset is created during AssetJam-5. You can use this Asset in any possible way you want. Checkout LICANCE for More Details. If you like my work please consider following me on twitter at "https://twitter.com/sarooptech". Have any query regarding this asset? Write me at sarooptech@gmail.com
