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Supercell-Texture

Tiny C++ library and CLI tool for working with, mostly, Titan engine games textures

Currently supports this backends:

  • Khronos v1/v2 (.ktx, .ktx2)
  • Supercell (.sctx)

And this compression methods:

  • ASTC

Currently used in supercell-flash library tree

Disclaimer

This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see: Supercell's Fan Content Policy.

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C++ Library for working with game textures (Reading, Compression, etc)

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