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Releases: schlosrat/NodeManager

0.8.1

14 Jun 11:07
ee3e35f

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  • Minor compatibility fixes for KSP 0.2.2 with other (0.8.0) changes rolled in to align with changes in Flight Plan and Maneuver Node Controller.

0.7.3

04 Feb 15:47

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  • Added check to clear the node list when at the MainMenu game state. This prevents stale node info from inadvertently propagating when you load a different save.

0.7.2

28 Jan 13:28

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  • Updated Transfer method to not round the transfer phase angle and to return the value clamped between 0 - 360 degrees. This supports an improvement in Flight Plan in its calculation of the expected time for the next transfer window.

0.7.1

28 Jan 13:26

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  • Updated for compatibility with KSP 2 0.2.0 (For Science!). Big thanks to munix who found and fixed the issue while I was AWOL on vacation and unable to work on it. This should fix issues with Flight Plan and Maneuver Node Controller, both of which depend on this mod.

Requires Space Warp 1.6.0+

0.7.0

27 Oct 00:38

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Updated for KSP2 0.1.5+

0.6.1

31 Aug 01:22

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  • Updated for KSP2 0.1.4 compatibility. Previous versions of Node Manager will not work correctly with KSP2 0.1.4+. You must update to this version (or later) of Node Manager if you want to use it with KSP2 0.1.4+
  • Updated dependency on Space Warp to version 1.4.2 (same reason)

0.6.0

01 Aug 00:32

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  • Incorporated fix for Out of Order Node Creation. With this fix, if you use Node Manager to create a node that is before any other nodes (and there are other nodes), then the new node will be the first node and the subsequent nodes will correctly be on the maneuver trajectory of the new node. No more leaving nodes behind just because you created them out of order!

0.5.9

23 Jul 23:04

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  • Updated CreateManeuverNodeAtUT to detect and prevent nodes from being created on top of other nodes. The method now enforces a minimum time gap of 1 second between nodes. This prevents a cascading error in the game's code which can occur if nodes are placed on top of each other. A warning message is displayed in the log when this occurs.

0.5.8

20 Jul 10:58

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  • Updated node creation logic to align better with how the game creates nodes a player makes manually in the map view. This streamlines the process, better integrates with the game's internal code, doesn't require the use of coroutines, and results in other mods getting the correct patch info for the maneuver resulting from the node.

0.5.7

04 Jul 17:53

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  • Updated node creation logic to allow more time for the game to "catch up" before placing the maneuver node gizmo. This has the effect of making mode creation more reliable in more situations.
  • Update logging to prevent error reports from being generated when none are needed.