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545 changes: 520 additions & 25 deletions GLTFSceneKit.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DDB221D91F525D6E002CFA4D"
BuildableName = "GLTFSceneKitSample.app"
BlueprintName = "GLTFSceneKitSample_iOS"
ReferencedContainer = "container:GLTFSceneKit.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DDB221D91F525D6E002CFA4D"
BuildableName = "GLTFSceneKitSample.app"
BlueprintName = "GLTFSceneKitSample_iOS"
ReferencedContainer = "container:GLTFSceneKit.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DDB221D91F525D6E002CFA4D"
BuildableName = "GLTFSceneKitSample.app"
BlueprintName = "GLTFSceneKitSample_iOS"
ReferencedContainer = "container:GLTFSceneKit.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5988D75F2B182A4300CAE98E"
BuildableName = "KTXLoaderTests.xctest"
BlueprintName = "KTXLoaderTests"
ReferencedContainer = "container:GLTFSceneKit.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
18 changes: 18 additions & 0 deletions KTXLoader/GLTFKTX2Support.h
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#import <Metal/Metal.h>

NS_ASSUME_NONNULL_BEGIN

extern NSString *const GLTFMediaTypeKTX2;

extern MTLPixelFormat GLTFMetalPixelFormatForVkFormat(int vkformat);

extern id<MTLTexture> _Nullable GLTFCreateTextureFromKTX2Data(NSData *data, id<MTLDevice> device);

extern BOOL GLTFMetalDeviceSupportsETC(id<MTLDevice> device);

extern BOOL GLTFMetalDeviceSupportsASTC(id<MTLDevice> device);

extern BOOL GLTFMetalDeviceSupportsBC(id<MTLDevice> device);

NS_ASSUME_NONNULL_END
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