minimalistic tactical rpg
a small trpg inspired by fire emblem. i've attempted to remove any and all elements that hamper strategic gameplay in favor of determinism and semi-perfect information a la chess, so no RNG-based combat or unexpected reinforcements. predictable AI and RPS-style unit interactions are still alive and well however.
happy refreshing!
- arrow keys/
WASD: move cursor spacebar: select units and confirm actionsescape: cancel current actiontab: cycle through units or options
$ git clone git@github.com:semibran/tactics.git
...
$ cd tactics
$ npm i
$ makefinally, open dist/index.html using a reload server of your choice to avoid CORS restrictions
