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Fix a bug in which we could not chain animations.
Added `e` to handleAbort.
Fix setTextures to work with cube map textures correctly.
Make the IcoSphere an OctaSphere (octahedron subdivision based). Then fix the texture mapping problem and add corrected normals.
…ld get a falsy check)
…s which would have given accumulation errors
…xtures as displacement maps
Usage:
if (e.x < thumbViewportWidth / pixelRatio &&
e.y > window.innerHeight - thumbViewportHeight / pixelRatio &&
scenePicking) {
scenePicking.pick(e.x, e.y - (window.innerHeight - thumbViewportHeight / pixelRatio), {
pixelRatio: pixelRatio,
viewport: {
x: thumbViewportX,
y: thumbViewportY,
width: thumbViewportWidth,
height: thumbViewportHeight
}
});
}
got "uniform location not for current program” error when picking from multiple program.
ensure pickingProgram is active before setUniform
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