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Auto Rearm Weapon
Whenever your weapons are removed, this function will re-equip whatever you previously had equipped. This covers 'main', 'sub', 'ranged', and 'ammo' slots.
Ensure you have the silibs precast hook in your job lua. See the Installation page for more details.
If the specified functions already exist, just put the silibs part inside of it in the appropriate spot. Please add the following:
function job_setup()
silibs.enable_weapon_rearm()
endIf the specified functions already exist, just put the silibs part inside of it in the appropriate spot. Please add the following in your char_job_gear.lua file:
function user_job_setup()
silibs.enable_weapon_rearm()
endSimply including the "enable" line from the Implementation section above will allow the re-arming to work. However, if you want more control to turn this function on and off, you can do so with the following command: gs c toggle RearmingLock
You can tie this command to a keybind by adding the following line to your job_setup function if using Mote Lib, or user_job_setup if using Selindrile's Lib.
send_command('bind @w gs c toggle RearmingLock')WIN+W is the keybind used in this example, but it can be anything you want.
- Overview
- Installation
- Basic Functionality
- Useful Functions
-
Features
- Cancel Outranged WS
- Cancel Status-Blocked Actions
- Auto Rearm Weapon
- Auto Set Lockstyle
- Waltz Refiner
- Premade Self Commands
- Treasure Hunter
- Precast Sets
- Equip Loop
- Phantom Roll Output Formatting
- Phantom Roll Custom Timers
- HasteInfo Integration
- Elemental Belt Auto-Equip
- Snapshot Auto-Equip
- Luopan UI
- Ammo Swapping
- Auto-Reraise
- Gear Locks