feat: add configurable ambient lighting option#103
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adeniyii wants to merge 7 commits intoshuding:mainfrom
Open
feat: add configurable ambient lighting option#103adeniyii wants to merge 7 commits intoshuding:mainfrom
adeniyii wants to merge 7 commits intoshuding:mainfrom
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Add a new 'ambient' option to control the base illumination level of the globe. This allows users to fine-tune the globe's brightness to better blend with their backgrounds. The ambient value defaults to 0.1 to maintain backward compatibility with existing implementations. Users can now set it to lower values (e.g., 0.05 or 0) for darker globes, or higher values for more illumination. Changes: - Add 'ambient' uniform to shader (src/shader.frag) - Expose 'ambient' option in createGlobe with default of 0.1 (src/index.js) - Add 'ambient' to TypeScript definitions (src/index.d.ts) Closes shuding#102
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Owner
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Thanks for the PR, can you remove the dist/ folder and also update the playground (under website/)? |
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Add interactive slider control for the new ambient lighting option in the playground. Users can now adjust ambient light intensity from 0 to 1 in real-time alongside other lighting controls like diffuse and dark mode.
Author
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@shuding all done, thanks. |
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Summary
Adds a new
ambientoption to control the base illumination level of the globe. This allows users to fine-tune the globe's brightness to better blend with their backgrounds.Motivation
Closes #102
Currently, the globe has a hardcoded ambient lighting value of
0.1, which makes it difficult to:Changes
ambientuniform to shader (src/shader.frag)ambientoption increateGlobewith default of0.1(src/index.js)ambientto TypeScript definitions (src/index.d.ts)Backward Compatibility
The default value of
0.1maintains full backward compatibility with existing implementations. No breaking changes.Usage Example
Testing
Tested locally with various ambient values (0, 0.05, 0.1) on both light and dark backgrounds.