optimization: remove redundant lastTime setter#1479
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sylvessa merged 1 commit intosmartcmd:mainfrom Apr 5, 2026
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Description
Removes a redundant line introduced in #1423. This causes lag on weaker hardware (such as laggy block removing, etc).
Tested on a laptop I have
Changes
Previous Behavior
In minecraftserver::run,
lastTime = getCurrentTimeMillis();would be ran after each tick.RustDesk_07Hv8eNSIH.mp4
Root Cause
Accidental bug introduction, user thought chunk redstone speedup was caused by a bug but instead was just 4j's weird math.
New Behavior
No more
lastTime = getCurrentTimeMillis();. It doesn't break anything regarding tick persistence.RustDesk_3FYpue8inG.mp4
This also did boost my fps a little bit too
Fix Implementation
Remove
lastTime = getCurrentTimeMillis();AI Use Disclosure
None
Related Issues