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@danielbizub danielbizub commented Oct 9, 2025

Hi, the unity shader graph expects Eye Occlusion Displace values from interval (-1, 1). In Blender, the value is set to 0.5 by default (from the CC5 Blender Pipeline export) and when exporting, it is multiplied by 100 resulting in a value of 50. This value than has to be re-initialized each time a character is imported into unity. I did not figure out the reason for the division and multiplication, but the removal solves the problem for us. Thanks for looking into it.

Hi, the unity shader graph expects Eye Occlusion Displace values from interval (-1, 1). In Blender, the value is set to 0.5 by default and when exporting, it is multiplied by 100 resulting in a value of 50. This value than has to be re-initialized each time a character is imported into unity. I did not figure out the reason for the division and multiplication, but the removal solves the problem for us. Thanks for looking into it.
@danielbizub danielbizub changed the title Remove eye_occlusion_displace multiplication Fix eye_occlusion_displace range Oct 9, 2025
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