Fix eye_occlusion_displace range #363
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Hi, the unity shader graph expects Eye Occlusion Displace values from interval (-1, 1). In Blender, the value is set to 0.5 by default (from the CC5 Blender Pipeline export) and when exporting, it is multiplied by 100 resulting in a value of 50. This value than has to be re-initialized each time a character is imported into unity. I did not figure out the reason for the division and multiplication, but the removal solves the problem for us. Thanks for looking into it.