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@JR-Morgan JR-Morgan commented Nov 18, 2025

https://github.com/specklesystems/speckle-server-internal/tree/alex/CNX-2801-textures

Before this can be merged:

  • detach RenderMaterial on RenderMaterialProxy
  • Remove the PBR materials

return null;
}

byte[] bytes = File.ReadAllBytes(path);
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Can we have some limit to prevent abuse of the objects store please?

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It's a good topic for discussion.
The server enforces a 100MB limit on a single object size.
We have very similar limits setup for brepx.
I can consider artificially reducing the limit for textures client side to something more reasonable like 10MB

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3 participants