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ISteamGameServerStats
        syntax-tm edited this page Jul 13, 2024 
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    A versioned accessor is exported by the library.
S_API ISteamGameServerStats *SteamAPI_SteamGameServerStats_v001();Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats(), but using this ensures that you are using a matching library.
inline ISteamGameServerStats *SteamAPI_SteamGameServerStats() { return SteamAPI_SteamGameServerStats_v001(); }| Return Type | Interface | Method | Arguments | 
|---|---|---|---|
SteamAPICall_t | 
ISteamGameServerStats | 
RequestUserStats | 
ISteamGameServerStats* self, uint64_steamid steamIDUser | 
bool | 
ISteamGameServerStats | 
GetUserStatInt32 | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData | 
bool | 
ISteamGameServerStats | 
GetUserStatFloat | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData | 
bool | 
ISteamGameServerStats | 
GetUserAchievement | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved | 
bool | 
ISteamGameServerStats | 
SetUserStatInt32 | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData | 
bool | 
ISteamGameServerStats | 
SetUserStatFloat | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData | 
bool | 
ISteamGameServerStats | 
UpdateUserAvgRateStat | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength | 
bool | 
ISteamGameServerStats | 
SetUserAchievement | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName | 
bool | 
ISteamGameServerStats | 
ClearUserAchievement | 
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName | 
SteamAPICall_t | 
ISteamGameServerStats | 
StoreUserStats | 
ISteamGameServerStats* self, uint64_steamid steamIDUser | 
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