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Old code was getting really messy. Everything didn't have any cohesion at all. Thinking of creating the GUI system first then injecting the canvas onto it to see how it goes.
Not very well-implemented. Points of improvement: 1. Scroll doesn't account for offset positioning 2. Scroll offsets the entire box's position, it should offset child elements nested within. 3. No proper propagation downwards. Scrolling seems to affect the whole parent box..
Now it doesn't offset the entire box, just the widgets inside (Button for now). However, it can clip overflowing widget at the bottom, but not at the top because I am drawing from top down/left right and applying a clear over the remaining space before drawing subsequent elements.
Discovered that there is a SetClipRectangle function that declares a bounding clip rectangle when drawing onto a surface. That solves the issue of overflow items in the rectangle. I can now remove the previous complex, buggy way of handling overflow (drawing blanks on the remaining space after drawing a box).
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Revamping the GUI