Releases: techmuse8/Octo-Valley-Randomizer
Version 1.0.2
Changelog
- (Hopefully) fixes an issue where sometimes more than one Octostriker would appear in an Octostriker level
- (Hopefully) fixes a softlock where occasionally, the ink pool on the Octostriker's UFO wouldn't properly despawn.
- Fixes a crash that can happen when a Flooder is activated in certain cases.
Known Issues
- On occasion, the game can be softlocked when an Octostriker is defeated. See #3 for more info. A fix for this is being looked into.
For information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.
Version 1.0.1
Changelog
- Fixes a softlock in the final checkpoint section of Far-Flung Flooders, where the final key drop wouldn't spawn
- Fixes an issue where sometimes more than one Octostriker would appear in an Octostriker level
- Fixes a softlock where occasionally, the ink pool on the Octostriker's UFO wouldn't properly despawn.
Known Issues
- On occasion, the game can crash if a Flooder with broken pathing is activated. A fix for this is being looked into.
For information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.
Version 1.0.0
Changelog
It's been months but Version 1.0.0 is finally here!
-
Completely overhaul the code patching methods; For Cemu a
.bpsfile is used to patch the RPX with the randomizer's custom code using thepython_bpspatcherlibrary, while for Wii U the patches are output in the CafeLoader format. The switch from graphic pack code patches was done as the types of patches that I wanted to do would simply be too ambitious for the graphic pack system. -
Added enemy randomizer, with proper logic applied so that the player won't get softlocked. If you happen to run into any softlocks, please report them with your seed and what led out to the softlock so I can look into and hopefully fix them.
-
Added item drop randomizer, with the option to choose between different item drop rates
-
Implement various optional quality-of-life tweaks to enhance a randomized playthrough, these are the following tweaks that have been added:
- Skip Octo Valley Intro Cutscene - Skips the first cutscene that plays when entering Octo Valley for the first time on a fresh save file.
- Skip First News Intro - Skips the initial news and plaza tour sequence that takes place after the tutorial.
- Add Restart Option to Octo Valley's Pause Menu - Makes the stage restart option found in amiibo challenges available in standard Octo Valley gameplay.
-
Automatically check for new releases on startup
-
Implement the option to open the randomizer output directory from the
Filemenu
For information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.
Version 0.1.1 Hotfix (beta)
Changelog
- Fixed the dialogue randomizer not resaving the MSBT files. (thanks @Owen-Splat for finding this out!)
- Fixed the extracted World00 folder not deleting
Version 0.1.0 (beta)
Initial release!
For information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.