A real time multiplayer game set at sea. With a custom built canvas graphics engine nicely integrated into a Socket.io communications web socket. In game graphics credits: Daria Yakovleva at ShutterStock
https://powerful-retreat-19968.herokuapp.com/
- HTML5 canvas - The graphical engine is built on canvas
- Node.js - The web framework used
- Express - Module used to setup static server and routing
- Socket.io - For real time communications
- keep player copy ingame after death
- make corpses pickable by other players
- text feedback on cannonhits
- proximity calculated damage
- setting server side interval
- add bots for testing purposes
- random bot names
- clear wreckages on an interval
- fix cannonball animation while rotating glitch
- add sprinting cababilities
- different texture for corpses on sea and on land
- add zoom func to mwheel
- feed init data (map size etc.) to client
- register shot and damage on passing ship
- add suggestion box
- buy artwork here
- update game with new assets

