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tessapower/README.md

Hey, my name is Tessa.

I’m a software engineer specializing in computer graphics programming and fullstack web development. With expertise spanning from C++ rendering engines to modern TypeScript web applications, I enjoy tackling performance-critical challenges across the entire technology stack.

My background includes building 3D graphics systems, developing production web applications for international markets, and working with distributed teams across multiple time zones. I’m particularly drawn to projects that combine visual computing with practical software engineering.

You can learn more about my experience on my website, follow my technical learning journey on my blog, and explore my projects below.

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  1. video-stabilizer video-stabilizer Public

    Video stabilizer that utilizes the SIFT feature detection technique combined with the RANSAC algorithm.

    C++ 5

  2. 3d-terrain 3d-terrain Public

    3D terrain simulation built with C++, GLSL, OpenGL and ImGui. Users move around a procedurally generated scene of trees, clouds, and terrain, and edit the terrain mesh in real-time using the mouse.

    C++ 4

  3. 3dgs-viewer 3dgs-viewer Public

    A simple Godot tool for loading and visualizing 3D Gaussian Splat point cloud data.

    GDScript 4

  4. TEngine TEngine Public

    TEngine: a 2D game engine built in Java based on ECS architecture.

    Java 2

  5. sfx sfx Public

    A playground for building WebGL shaders.

    TypeScript

  6. maritime-terrain-visualization maritime-terrain-visualization Public

    WebGL-based procedural terrain generator to visualize a maritime environment.

    TypeScript