Drop a GLB file, instantly see what's wrong with your mesh.
- Topology checks - holes, non-manifold edges, pinch points
- Quality metrics - self-intersections, T-junctions, degenerate triangles
- 3D visualization - see problems highlighted right on your model
- Wireframe mode - inspect the actual triangles
- 100% client-side - your files never leave your browser
bun install
bun run devbun run buildbun test- React + TypeScript + Vite
- Three.js + React Three Fiber
- gltf-transform for GLB parsing
- Tailwind CSS
- Web Workers for off-thread analysis
- You drop a GLB file (or paste a URL)
- A web worker parses and analyzes the mesh
- Results show up with a quality score and detailed breakdown
- Toggle overlays to see exactly where problems are
That's it. No servers, no uploads, no nonsense.