This project is a quite simple (and not very optimized) raytracer. I would say it is more useful to anyone wanting to develop a raytracer and trying to find inspiration or help from other implementations (as I sure did from other projects (I had a very hard time with those nasty cylinders)).
But I would say it can give quite nice results and gained a rather nice interface. As a matter of fact, I used it to render results from other projects (like elplant) and it turns out to be very useful.
- Can load scenes from YAML files
 - Handles multiples kind of object (Spheres, Planes, Cylinders, Triangles)
 - Transparent (refractive) textures
 - Other mostly experimental features (blobs of charged particles, ...)
 
- cmake
 - SFML
 - Boost (program_options)
 - OpenMP
 - yaml-cpp
 
# In project root
$ mkdir build
$ cd build
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ make
$ ./raytracer --help
Options: :
  --help                      Display this information
  --demo                      Run demo scene
  -s [ --save ] arg           Disable real time mode and save rendered scene to
                              a ppm (if no filename specified it uses a
                              datetime format)
  -l [ --load ] arg           Load yaml <file>
  -w [ --width ] arg (=1920)  Width of the real time display and/or saved image
  -h [ --height ] arg (=1080) Height of the real time display and/or saved
                              image