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This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way
A raycasting-based 3D engine built in C using MiniLibX inspired by Wolfenstein 3D. Learn low-level graphics, raycasting, and memory-safe engine design through the 42 Cub3D project.