Car controller built in Unity
-
Updated
Jul 13, 2022 - ShaderLab
Car controller built in Unity
Ding Dong Delivery is a wacky open-world food delivery driving simulation game.
Framework for developing Actor-Critic deep RL algorithms (A3C, A2C, PPO, GAE, etc..) in different environments (OpenAI's Gym, Rogue, Sentiment Analysis, Car Controller, etc..) with continuous and discrete action spaces.
🚗 A Car Parking Simulator made in LogicWorks 5 as a final project for the course "Digital Logic Design (EE227)"
Small game made to test out a grappling hook and combat in a car
A mobile application written in Python to control a Raspberry Pi-servered car with camera view.
A wireless hand controller for Märklin Sprint using Bluetooth LE
DIY Restoration RC Car project with ESP8266 and ESP32 Arduino boards. Implemented REST API, motor driver L293D, and a browser-based car controller built with HTML, CSS, and JavaScript.
Raspberry Pi 3 B+(Image Live Stream), NodeMcu(Gas Sensor) and Ardunio(Car Control)
I’ve been working on a 3D racing game clone inspired by Need for Speed, built using Three.js for rendering and Cannon-es for physics.
A simple and effective Arduino project with React Native for bidirectional communication using the HC-06 Bluetooth module.
Bluetooth-controlled RC car controlled via a smartphone or tablet. It features LED lights, realistic sound effects, and customizable upgrades.
Free modular arcade car controller for Unity. Includes nitro and counter steering support.
Remote Car Control Prototype Application: an android app to warm your seat while walking to your car.
Raspberry PI controlled web car
A car I built that you can control with your keyboard
Add a description, image, and links to the car-controller topic page so that developers can more easily learn about it.
To associate your repository with the car-controller topic, visit your repo's landing page and select "manage topics."