Unreal Engine plugin to bake procedural materials into textures, featuring a batch queue, custom output sizes, and various formats.
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Updated
Oct 28, 2025 - C++
Unreal Engine plugin to bake procedural materials into textures, featuring a batch queue, custom output sizes, and various formats.
Editor-only utility for Unity that backs up and restores ScriptableObject assets as GUID-named JSON files, with optional field-name remapping to survive refactors.
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