Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
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Updated
May 31, 2023 - C++
Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
Using OpenGL in C++, implement a seawave animation from time-dependent Perlin noise and also a physics engine
A C++ project showcasing hierarchical (skeletal) animation using DirectX. Implements parent–child transformations, animation state switching, and component-based modeling. The Shared runtime was provided by the course lecturer for rendering, input, and visualisation.
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