A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Oct 29, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
🌐 Build secure, high-performance mesh networks in Rust for reliable communication across distributed systems with up to one million nodes.
Kotlin library to work with the NBT file format.
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