Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
ruby-gem procedural-generation terrain-generation astar-algorithm perlin perlin-noise map-generation prims-algorithm procedural-terrain astar-pathfinding map-generator procedural-content-generation poisson-disk-sampling perlin-terrain perlin-noise-texture terrain-generator perlin-noise-generator procedurally-generated perlin-noise-algorithm
-
Updated
Mar 11, 2024 - Ruby