Create polygons (arrays of vertices) from input PNG sprites
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Updated
Sep 8, 2019 - C++
Create polygons (arrays of vertices) from input PNG sprites
A 3D Software renderer demo built in C++ without the use of modern graphic APIs
A rather traumatic attempt at building a 3D raytracer and/or rasteriser. The vectors still haunt my dreams to this very day.
Graphics projects: Rasteriser ad Raytracer on Stanford Box with Extensions
Rasterisation theory demonstrations in Lua with LÖVE.
Path Tracing, Photon Mapping, Rasterising and Ray Casting as part of our Computer Graphics unit.
A ray tracer and rasteriser built using SDL and GLM for Computer Graphics (COMS30115)
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