An easy-to-integrate Unity FSM for basic enemy AI behaviors, utilizing ScriptableObject for customizable and reusable AI states like Idle, Chase, and Attack.
          state-management          fsm          csharp          unity          game-development          artificial-intelligence          finite-state-machine          finite-state-automata          finite-state-machines          game-ai          simple-ai          unity-toolkit          npc-behavior          role-ai          simple-agent          agent-behavior      
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            Updated
            Oct 31, 2024 
- C#