All the nodes are installed under the utils/ category.
The Pause node allows you to pause execution and resume it when desired by clicking the continue button.
The node runs asynchronously, so when a Pause node is reached and begins waiting for user interaction, other nodes that don’t depend on it can continue executing.
Options:
-
force_pausetoggle — If enabled, forces execution of the node even if the inputs haven’t changed. -
For convenience, it's possible to add a
cancelbutton to the node to interrupt the current run (same as thecancel current runbutton in the top bar). This functionality can be enabled or disabled in the Settings (default: disabled).
Example workflows:
- Single pause node: pause_single.json
- Chained pause nodes: pause_chained.json
- Parallel pause nodes: pause_parallel.json
- Chained + parallel pause nodes: pause_chained_parallel.json
Triggers an audio notification when executed. Available as both an output node and a passthrough node.
A preset collection of 12 notification sounds is included.
To add a custom sound:
- Copy your sound file into the
web/audiofolder. - Update the
soundsobject inweb/js/sounds.jswith the appropriate values. - Restart ComfyUI to apply the changes. Your custom sound will now appear in the dropdown list of available sounds.
Example workflows:
- As an output node: audio_output.json
- As a passthrough node: audio_passthrough.json
Triggers a toast notification when executed. Available as both an output node and a passthrough node.
Example workflows:
- As an output node: toast_output.json
- As a passthrough node: toast_passthrough.json
An example of a workflow combining the Pause node with notification nodes: notify_and_pause.json
A common pattern is to create a subgraph containing a notification node before and/or after a Pause node to get notified when reaching and/or leaving a checkpoint.
Example workflow using subgraphs: pause_subgraphs.json
- ComfyUI-pause includes a pause node, but it is not asynchronous and does not work properly with subgraphs.
- Make the
Pausenode blink while waiting for user interaction. - Support multiple dynamically added input and output connections.
If you like this node pack, consider supporting my work with a coffee or a Bitcoin tip:
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