一个内容包加载器的像素工厂MOD
A Mindustry MOD to dynamically load Contents Patch
- 接受服务器指令,为加载下张地图时,更换指定的
内容补丁 - Receive Info from Server, load special  
Contents Patchwhen join server or change map. - 为其他MOD提供接口,提供动态加载
内容补丁的能力 - Provide API for other mods, provide feature to dynamically load 
Contents Patch 
一个(h)json文件,可以修改游戏内所有物品的属性
A (h)json file. According to it modify all contents property.
客户端将会自动加载config/contents-patch/default.(h)json文件(如果存在),
并且根据地图信息或服务器指令,加载补丁(如果不存在,会自动从服务器下载)
Client will auto load patch in config/contents-patch/default.(h)json (if exists)
And will load patch according to map info or server command.(May auto download patch for server)
{
  //ContentType
  block: {
    //Content name
    "copper-wall-large": {
      //Property to modify
      //Value is format of origin json
      "health": 1200
    },
    "phase-wall": {
      "chanceDeflect": 0,
      "absorbLasers": true
    },
    "force-projector": {
      "shieldHealth": 2500
    },
    "lancer": {
      "shootType.damage": 30,
      "requirements": [
        "copper/10",
        "lead/100"
      ]
    },
  },
}你也可以单行声明key:value形式(Since v2)
Or you can define it in single line like
"block.copper-wall-large.health" : 1200- map tag: 
ContentsPatch
地图所需patch列表 List of patch names
例(For example):flood;patchA;xxxx - map tag: 
CT@{name}
Patch内容. The Content of patch - C->S ContentsLoader|version
发送版本信息,可用来判断是否安装Mod (示例版本号: 
2.0.1orbeta-99) Send version, also for checking installation. (version example:2.0.1orbeta-99) S->C ContentsLoader|loadPatch
命令客户端加载一个补丁(传递参数: 仅name)
command client to load a patch (param only name)- C-> ContentsLoader|requestPatch
客户端找不到时,向服务器请求patch(传递参数: 仅name)
send when client not found this patch locally (param only name) - S->C ContentsLoader|newPatch
命令客户端加载一个新补丁,通常作为requestPatch的回复,或动态Patch如UIExt相关(传递参数: name & content) Command client to load a patch, normally as respond ofrequestPatch(params: name & content)- 约定,若名字
$开头视为可变patch, 否则应该为不可变patch Conventionally, if name start with$, see it as mutable patch, don't cache it in client 
 - 约定,若名字
 
通常来说,补丁名应该为其内容的hash,方便客户端进行缓存. Normally patch's name should be a hash of content, which can be cached currently.
安装Release中的MOD即可(多人游戏兼容)
Install mod in Release(multiplayer compatible)