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hansvana edited this page Nov 8, 2015
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- Did some tests, decided to switch from OBJ to DAE for the 3D model. While the OBJloader only gave me a huge array with unnamed points, the DAEloader actually keeps the names for the meshes in the model.
- We're now using /global/assets/models/prototypeMazeV4.dae
- Switched from a 'looking at the floor'-based navigation, to a path based navigation. Nodes can be created in the 3D modeling software.
- Triggers can also be added in the 3D software. Only Trigger_Finish is implemented for now (emits 'won').
- Added lights, a pointlight at the player position and a hemispherelight.
- Also added a skybox, which is made up from 6 1024x1024 images
Known problems:
- UV's in the 3D model are wrong, so textures will look bad on the walls
- outerView shows wrong position for player, and uses outdated map
Future goals:
- Use requireJS for module loading