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hansvana edited this page Nov 8, 2015 · 1 revision
  • Did some tests, decided to switch from OBJ to DAE for the 3D model. While the OBJloader only gave me a huge array with unnamed points, the DAEloader actually keeps the names for the meshes in the model.
  • We're now using /global/assets/models/prototypeMazeV4.dae
  • Switched from a 'looking at the floor'-based navigation, to a path based navigation. Nodes can be created in the 3D modeling software.
  • Triggers can also be added in the 3D software. Only Trigger_Finish is implemented for now (emits 'won').
  • Added lights, a pointlight at the player position and a hemispherelight.
  • Also added a skybox, which is made up from 6 1024x1024 images

Known problems:

  • UV's in the 3D model are wrong, so textures will look bad on the walls
  • outerView shows wrong position for player, and uses outdated map

Future goals:

  • Use requireJS for module loading

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