Add OpenGL backend infrastructure for cross-platform EGE support#360
Closed
Add OpenGL backend infrastructure for cross-platform EGE support#360
Conversation
|
Important Review skippedBot user detected. To trigger a single review, invoke the You can disable this status message by setting the Comment |
Co-authored-by: wysaid <1430725+wysaid@users.noreply.github.com>
… add proper documentation Co-authored-by: wysaid <1430725+wysaid@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Refactor EGE software for true cross-platform support
Add OpenGL backend infrastructure for cross-platform EGE support
Jan 1, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
EGE currently only supports Windows via GDI. This PR adds the foundation for cross-platform support by introducing a multi-backend rendering architecture with an opt-in OpenGL backend.
Changes
New
INIT_OPENGLflagINIT_OPENGL = 0x200toinitmode_flagenum in bothege.handege.zh_CN.hBackend abstraction layer (
src/backend/)render_backend.h- Abstract interface for rendering backendsrender_backend.cpp- Backend factory and lifecycle managementgdi_backend.h/.cpp- GDI wrapper (stubs with TODOs for integration)opengl_backend.h/.cpp- OpenGL 2.1 implementation using GLFW/GLADCMake configuration
EGE_ENABLE_OPENGLoption (OFF by default)3rdparty/submodulesDemo and docs
demo/graph_opengl_test.cpp- Usage exampledocs/CROSS_PLATFORM.md- Bilingual documentationUsage
Next steps
initgraph()Original prompt
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.