remove fireWhenReady timeout, and use script loaded event#15
remove fireWhenReady timeout, and use script loaded event#15kevcenteno wants to merge 1 commit intoxeoncross:masterfrom
Conversation
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This looks like a great change, my only concern is I think I ran across some browsers which did not have a "load" event for script tags. I know Firefox doesn't have a "load" event for style sheets (which is also something I would want to wait for). I'm going to look into this again as soon as I can. |
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Ah true! From the quick research I've done, this event was added to HTML5; the fallback being using a timeout (ie what you had before). My suggestion would be to concatenate showdown.js into jr.js, since it's a hard dependency. |
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@kevcenteno, I kept showdown out of jr.js so that jr would load faster and hide the content sooner. If we do some kind of |
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@xeoncross I wouldn't use css to hide the content, in case the JS fails. Combining jr.js and showdown results in a 20kb file... which isn't that bad for a first request. |
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I just realized that both with your change, and the timeout I had we should only wait a max time before we assume there was a 404 or something and default back to showing the text anyway. Also, I'm not totally sure about combining the two files yet, on one hand the system would load faster, on the other hand, it would take longer to hide the unstyled content as the larger file loaded. |
Problem
Used a timeout to check if all the scripts were loaded.
Solution
Used a 'load' event and a count to check if the all the scripts were loaded, then fires the markdown to html conversion.