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Pre release 1.0

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@yaakuro yaakuro released this 19 May 02:15
· 5 commits to master since this release

This is the first release (pre release). This version does not support DBus control.

Compile

Go to the Engine/Binanries/DotNET folder and use the UnrealBuildTool.exe like in the following:

Linux

mono UnrealBuildTool.exe UE4Editor Linux Development -module=CodeLiteSourceCodeAccess

Mac

mono UnrealBuildTool.exe UE4Editor Mac Development -module=CodeLiteSourceCodeAccess

Windows

UnrealBuildTool.exe UE4Editor Win64 Development -module=CodeLiteSourceCodeAccess

##Usage
Modify or add the following line into your Engine.ini:

[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor

Or select in the UE4Editor Editor Preferences Menu/Source Code section the CodeLite source code accessor.