Skip to content

Project Goals

Adrian edited this page Aug 20, 2020 · 3 revisions

This is what we are aiming for.

  • Convert mesh or point cloud into 3d file format.
  • Point cloud formats (E57, las, laz)
  • Textured mesh formats (gltf/glb, obj, fbx, dae)
  • Point clouds of any number of points (no upper limits)
  • Textured meshes of any polygon count (no upper limits)
  • Handle textured meshes of any number of texture files and any texture resolution
  • Handling of PBR textures
  • Handling of geo-references point clouds and mesh data
  • Fast conversion (maybe GPU accelerated??)
  • Low memory footprint
  • Minimize output files size to improve loading performance in Cesium JS.
  • Draco compression for both point clouds and mesh data to minimize file size

Clone this wiki locally