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Project Goals
Adrian edited this page Aug 20, 2020
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This is what we are aiming for.
- Convert mesh or point cloud into 3d file format.
- Point cloud formats (E57, las, laz)
- Textured mesh formats (gltf/glb, obj, fbx, dae)
- Point clouds of any number of points (no upper limits)
- Textured meshes of any polygon count (no upper limits)
- Handle textured meshes of any number of texture files and any texture resolution
- Handling of PBR textures
- Handling of geo-references point clouds and mesh data
- Fast conversion (maybe GPU accelerated??)
- Low memory footprint
- Minimize output files size to improve loading performance in Cesium JS.
- Draco compression for both point clouds and mesh data to minimize file size