-
Notifications
You must be signed in to change notification settings - Fork 16
Workflow
Adrian edited this page Aug 20, 2020
·
3 revisions
This is the project workflow
Steps: Create a converter with an input of any point cloud format and output to a format we can easily parse for the conversion process. Create LODs Break apart each LOD into 3d tiles Each tile contains mesh data + texture data for the tile.
For both the mesh and point cloud 3d tile conversion, the big challenge is handling very large models with a low memory footprint and fast processing. A lot of exploration needs to be done in optimization algorithms for decimation, texture baking, splitting,
