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eliadil edited this page Dec 26, 2014 · 1 revision

Time unit = tick

Wither:
  MinSpawningY: 20
  DespawningY: 60
  DespawningTimeoutSeconds: 120
  MinionHealth: 4
  ExplosionRadius: 20
  SpawningPhaseLength: 220

  #Display TARGET entity & debug wither name
  Debug: false
  #Delay between skills, depending on the amount of players around (0,1,2..)
  DelayBetweenSkillsAmounts:
  - 80
  - 70
  - 60
  - 50
  - 40
  - 30
  - 20
  - 10
  Mana:
    #Default to 1% mana regen per second
    Regen: 0.01
    #Max mana, depending on the amount of players around (0, 1, 2..)
    MaxAmounts:
    - 1500
    - 2000
    - 2200
    - 2400
    - 2600
    - 2700
  Shield:
    Regen: 0.01
    MaxAmounts:
    - 1500
    - 2000
    - 2200
    - 2400
    - 2600
    - 2700
  Health:
    Regen: 0.01
    MaxAmounts:
    - 300
    - 400
    - 500
    - 550
    - 600
    - 700

  #Color fo the name when shield is active (below 50% hp)
  ShieldColor: '&6'
  Names:
  - Wither
  - '| Wihter |'
  - '|| Wihter ||'
  - '||| Wihter |||'
  - '|||| Wither ||||'
  - '||||| Wither |||||'

  #Base damage of the skills (normal skull attack)
  BaseDmg: 4.5
  #Base knockback, float
  KnockbackPower: 1
  #Config for normal skull attack
  BlackSkull:
    #Horizontal search distance. Half of total search area, centered around wither
    SearchHoriz: 60
    #Vertical search distance. Half of total search area, centered around wither
    SearchVert: 30
    #Maximum allowed distance between wither and a player for a skull to be shot
    ShootMaxDistance: 200
    #Standard time between shots
    ShootBasicTime: 30
    #Variance for time, total time between shots is a random int between <20; 40)
    ShootTimeVariance: 10
    #Wither will search for new targets every 50 ticks
    ReSearchTime: 50
    #Black skull explosion radius
    Radius: 1.5

  #Config section for attack phases
  Phases:
    StationaryArtillery:
      #Just like Basic + Variance time for shooting black skulls, here we have basic + variance time for moving around
      MoveBasicTime: 100
      MoveTimeVariance: 30
      #Minium TARGET height above ground, wither may fly a bit higher than TARGET entity is located
      MinVertical: 3
      #Max TARGET height above ground, wither may fly a bit higher than TARGET entity is located
      MaxVertical: 10
      #Min TARGET horizontal distance from location where wither started executing this phase
      MinHorizontal: 3
      #Max TARGET horizontal distance from location where wither started executing this phase
      MaxHorizontal: 5
      #Not used in this move, it is a basic move and should always be available
      Cooldown: 0
      #Not used in this move, it is a basic move and should always be available
      ManaCost: 0
      #Should wither use normal attack when this phase is active
      NormalAttack: true
    WitherAura:
      #Skulls will spawn around the wither in a circle, with radius equal to :
      DistFromWither: 4
      #Each shot, randomize 10 segments, and shoot skulls there
      SegmentsPerShot: 10
      #Each segment will get 3 skulls, with random angle
      SkullsPerSegment: 3
      #Delay in ticks
      DelayBetweenShots: 20
      #Shots total (so each shot is 300 skulls here)
      NumberOfShots: 10
      #Circle around the wither is divided into :
      CircleSegments: 120
      #Maximum angle to shoot a skull away from the wither
      MaxAngleForward: 60
      #Maximum angle to shoot a skull in direction of a wither, kind of under him
      MaxAngleBackward: 30
      #Damage of a skull, multiplier to BaseDmg node
      DamageMultiplier: 1.1
      #Explosion radius multiplier
      RadiusMultiplier: 0.5
      Cooldown: 600
      ManaCost: 150
      NormalAttack: true
    AcidCloud:
      #Acid cloud range - will draw particles in this range from points of origin (locations of targeted players)
      Range: 5
      Duration: 400
      Cooldown: 400
      ManaCost: 400
      NormalAttack: false
      #What particle should it use (careful, some of numbers will crash the server -.^)
      Particle: 29
      #Redraw particles in air every 5 ticks
      ParticleRefreshRate: 5
      #Every time particles are refreshed, randomize 10 particle spots around
      ParticleAmout: 10
      #Debuff will happen every 20 ticks, so the player has to stand in the cloud in correct time for it to affect him
      #The move will not count how long the players stay in clound or track it in any other way.
      DebuffRefreshRate: 20
      #How much of durability should be removed from armor, depending on the level of normal (and only normal) protection (0, 1, 2, 3, 4)
      DebuffDurabilityRemoved:
      - 6
      - 5
      - 4
      - 3
      - 2
      #Should this move also inflict hunger on players?
      DebuffHunger: true
    Minions:
      Cooldown: 400
      ManaCost: 400
      NormalAttack: true
      #Wither will just do nothing/shoot normal attack in that time
      Duration: 400
      #Min distance from a player to spawn minions at
      SpawnRadiusMin: 3
      #Max distance from a player to spawn minions at
      SpawnRadiusMax: 7
    Stomp:
      Cooldown: 400
      ManaCost: 400
      NormalAttack: false
      DamageMultiplier: 2
      #How long should wither spend on the ground after "landing"
      GroundTime: 80
      #Wither has to follow a target for at least 80 ticks 
      MinFollowingTime: 80
      #If after 800 ticks wither doest decide to stomp/drill, it will stomp where it is
      MaxFollowingTime: 800
      #Maximum spherical distance from a point of impact to a player. Depending on that, wither will decide if it should stomp a player. If player is too far away, it wont stomp him, will fly towards him
      StompMaxDistance: 4
      #Maximum flat (ignoring the height difference) from point of impact to a player. if in range, and too far away to stomp (so basically underground), wither will try to drill a player
      DrillMaxDistanceFlat: 6

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