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Wither config
eliadil edited this page Dec 26, 2014
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1 revision
Time unit = tick
Wither:
MinSpawningY: 20
DespawningY: 60
DespawningTimeoutSeconds: 120
MinionHealth: 4
ExplosionRadius: 20
SpawningPhaseLength: 220
#Display TARGET entity & debug wither name
Debug: false
#Delay between skills, depending on the amount of players around (0,1,2..)
DelayBetweenSkillsAmounts:
- 80
- 70
- 60
- 50
- 40
- 30
- 20
- 10
Mana:
#Default to 1% mana regen per second
Regen: 0.01
#Max mana, depending on the amount of players around (0, 1, 2..)
MaxAmounts:
- 1500
- 2000
- 2200
- 2400
- 2600
- 2700
Shield:
Regen: 0.01
MaxAmounts:
- 1500
- 2000
- 2200
- 2400
- 2600
- 2700
Health:
Regen: 0.01
MaxAmounts:
- 300
- 400
- 500
- 550
- 600
- 700
#Color fo the name when shield is active (below 50% hp)
ShieldColor: '&6'
Names:
- Wither
- '| Wihter |'
- '|| Wihter ||'
- '||| Wihter |||'
- '|||| Wither ||||'
- '||||| Wither |||||'
#Base damage of the skills (normal skull attack)
BaseDmg: 4.5
#Base knockback, float
KnockbackPower: 1
#Config for normal skull attack
BlackSkull:
#Horizontal search distance. Half of total search area, centered around wither
SearchHoriz: 60
#Vertical search distance. Half of total search area, centered around wither
SearchVert: 30
#Maximum allowed distance between wither and a player for a skull to be shot
ShootMaxDistance: 200
#Standard time between shots
ShootBasicTime: 30
#Variance for time, total time between shots is a random int between <20; 40)
ShootTimeVariance: 10
#Wither will search for new targets every 50 ticks
ReSearchTime: 50
#Black skull explosion radius
Radius: 1.5
#Config section for attack phases
Phases:
StationaryArtillery:
#Just like Basic + Variance time for shooting black skulls, here we have basic + variance time for moving around
MoveBasicTime: 100
MoveTimeVariance: 30
#Minium TARGET height above ground, wither may fly a bit higher than TARGET entity is located
MinVertical: 3
#Max TARGET height above ground, wither may fly a bit higher than TARGET entity is located
MaxVertical: 10
#Min TARGET horizontal distance from location where wither started executing this phase
MinHorizontal: 3
#Max TARGET horizontal distance from location where wither started executing this phase
MaxHorizontal: 5
#Not used in this move, it is a basic move and should always be available
Cooldown: 0
#Not used in this move, it is a basic move and should always be available
ManaCost: 0
#Should wither use normal attack when this phase is active
NormalAttack: true
WitherAura:
#Skulls will spawn around the wither in a circle, with radius equal to :
DistFromWither: 4
#Each shot, randomize 10 segments, and shoot skulls there
SegmentsPerShot: 10
#Each segment will get 3 skulls, with random angle
SkullsPerSegment: 3
#Delay in ticks
DelayBetweenShots: 20
#Shots total (so each shot is 300 skulls here)
NumberOfShots: 10
#Circle around the wither is divided into :
CircleSegments: 120
#Maximum angle to shoot a skull away from the wither
MaxAngleForward: 60
#Maximum angle to shoot a skull in direction of a wither, kind of under him
MaxAngleBackward: 30
#Damage of a skull, multiplier to BaseDmg node
DamageMultiplier: 1.1
#Explosion radius multiplier
RadiusMultiplier: 0.5
Cooldown: 600
ManaCost: 150
NormalAttack: true
AcidCloud:
#Acid cloud range - will draw particles in this range from points of origin (locations of targeted players)
Range: 5
Duration: 400
Cooldown: 400
ManaCost: 400
NormalAttack: false
#What particle should it use (careful, some of numbers will crash the server -.^)
Particle: 29
#Redraw particles in air every 5 ticks
ParticleRefreshRate: 5
#Every time particles are refreshed, randomize 10 particle spots around
ParticleAmout: 10
#Debuff will happen every 20 ticks, so the player has to stand in the cloud in correct time for it to affect him
#The move will not count how long the players stay in clound or track it in any other way.
DebuffRefreshRate: 20
#How much of durability should be removed from armor, depending on the level of normal (and only normal) protection (0, 1, 2, 3, 4)
DebuffDurabilityRemoved:
- 6
- 5
- 4
- 3
- 2
#Should this move also inflict hunger on players?
DebuffHunger: true
Minions:
Cooldown: 400
ManaCost: 400
NormalAttack: true
#Wither will just do nothing/shoot normal attack in that time
Duration: 400
#Min distance from a player to spawn minions at
SpawnRadiusMin: 3
#Max distance from a player to spawn minions at
SpawnRadiusMax: 7
Stomp:
Cooldown: 400
ManaCost: 400
NormalAttack: false
DamageMultiplier: 2
#How long should wither spend on the ground after "landing"
GroundTime: 80
#Wither has to follow a target for at least 80 ticks
MinFollowingTime: 80
#If after 800 ticks wither doest decide to stomp/drill, it will stomp where it is
MaxFollowingTime: 800
#Maximum spherical distance from a point of impact to a player. Depending on that, wither will decide if it should stomp a player. If player is too far away, it wont stomp him, will fly towards him
StompMaxDistance: 4
#Maximum flat (ignoring the height difference) from point of impact to a player. if in range, and too far away to stomp (so basically underground), wither will try to drill a player
DrillMaxDistanceFlat: 6