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Game Mode IDs
Each game mode in Town of Salem has a unique ID between 0 and 254 used to identify it.
| Hex ID | Dec ID | Game Mode | Minimum Players | Player Limit Enforced |
|---|---|---|---|---|
| 00 | 0 | Classic | 7 | No |
| 01 | 1 | Custom | 7 | Yes |
| 02 | 2 | All Any | 7 | No |
| 03 | 3 | Rapid Mode | 7 | Yes |
| 04 | 4 | Vigilantics | 7 | Yes |
| 05 | 5 | Ranked | 15 | Yes |
| 06 | 6 | Rainbow | 7 | No |
| 07 | 7 | Ranked Practice | 15 | Yes |
| 08 | 8 | Coven Custom | 7 | Yes |
| 09 | 9 | Coven Classic | 7 | No |
| 0A | 10 | Coven Ranked Practice | 15 | No |
| 0B | 11 | Coven Ranked | 15 | Yes |
| 0C | 12 | Coven All Any | 7 | No |
| 0D | 13 | Coven VIP | 15 | Yes |
| 0E | 14 | Dev Room | 2 | Unknown |
| 0F | 15 | Coven Lovers | 15 | Yes |
| 10 | 16 | Coven Rivals | 15 | Yes |
| 11 | 17 | Coven Mafia | 15 | No |
All modes starting from ID 8 require the Coven DLC to join their lobby. Playing with less than the minimum player count may result in an automatic loss.
C#3 (SendChatBoxMessage)
C#76 (CauldronComplete)
S#1 (Authenticated)
S#2 (CreateLobby)
S#3 (SetHost)
S#4 (UserJoinedGame)
S#5 (UserLeftGame)
S#6 (ChatBoxMessage)
S#7 (HostClickedOnCatalog)
S#8 (HostClickedOnPossibleRoles)
S#9 (HostClickedOnAddButton)
S#10 (HostClickedOnRemove...)
S#11 (HostClickedOnStartButton)
S#12 (CancelStartCooldown)
S#13 (AssignNewHost)
S#14 (VotedToRepickHost)
S#15 (NoLongerHost)
S#16 (DoNotSpam)
S#17 (HowManyPlayersAndGames)
S#18 (SystemMessage)
S#19 (StringTableMessage)
S#20 (FriendList)
S#21 (FriendRequestNotifications)