-
Notifications
You must be signed in to change notification settings - Fork 0
Player IDs
CrazyPhoenix edited this page Apr 21, 2018
·
2 revisions
Players, some roles, and some factions each have a unique ID between 0 and 254 used to identify them. These IDs are usually used for targeting or for identifying the sender of a chat box message.
| Hex ID | Dec ID | Player |
|---|---|---|
| 00 | 0 | Player #1 |
| 01 | 1 | Player #2 |
| 02 | 2 | Player #3 |
| 03 | 3 | Player #4 |
| 04 | 4 | Player #5 |
| 05 | 5 | Player #6 |
| 06 | 6 | Player #7 |
| 07 | 7 | Player #8 |
| 08 | 8 | Player #9 |
| 09 | 9 | Player #10 |
| 0A | 10 | Player #11 |
| 0B | 11 | Player #12 |
| 0C | 12 | Player #13 |
| 0D | 13 | Player #14 |
| 0E | 14 | Player #15 |
| 1D | 29 | Jailor / Clear Target |
| 2C | 44 | Medium |
| 3B | 59 | Mafia |
| 4A | 74 | Vampire |
C#3 (SendChatBoxMessage)
C#76 (CauldronComplete)
S#1 (Authenticated)
S#2 (CreateLobby)
S#3 (SetHost)
S#4 (UserJoinedGame)
S#5 (UserLeftGame)
S#6 (ChatBoxMessage)
S#7 (HostClickedOnCatalog)
S#8 (HostClickedOnPossibleRoles)
S#9 (HostClickedOnAddButton)
S#10 (HostClickedOnRemove...)
S#11 (HostClickedOnStartButton)
S#12 (CancelStartCooldown)
S#13 (AssignNewHost)
S#14 (VotedToRepickHost)
S#15 (NoLongerHost)
S#16 (DoNotSpam)
S#17 (HowManyPlayersAndGames)
S#18 (SystemMessage)
S#19 (StringTableMessage)
S#20 (FriendList)
S#21 (FriendRequestNotifications)