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CubeBerry
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Feb 6, 2026
- Created Multiple Lights scene demo for showcasing deferred rendering.
- Removed CalculatePointLightRadius. Instead, radius is going to be handled manually by developer.
- Need to apply intensity to directional & point lights.
- Increased entire scale of multiple lights demo scene to handle point light radius (apporximately 5) properly. - Light volume covers entire scene when objects' size is around 15~20.
This reverts commit 092828e.
- Attenuation equation in shader and C++ radius calculation does not match. - Radius size can be controlled by developer.
- Both OpenGL and Vulkan's Equirectangular shader tone mapping should be removed after post-process tone mapping is implemented.
doyoung413
approved these changes
Feb 7, 2026
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