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@Admentus64 Admentus64 commented Dec 28, 2025

Tektite
Isolates the Electric Tektite textures into their own file just like the Electric Keese does now.

Electric Keese
New Electric Keese variant. Electric attacks stun Link.

Stalmaster
Param 0 or 1 sets it as a normal enemy or miniboss. The upper params (xx00) are used for the switch flag. As a miniboss it comes with cutscenes for activation and the second phase. Regardless of being a miniboss it will appear with it's limbs scattered on the floor and will reassemble when the player comes into proximity (by which the enemy becomes active for combat). Comes in two phases. Second phase he draws out more weapons. Hitting his weapons won't hit the enemy.

Mad Scrub
Spins into Link with the "Harder Enemies" option

Biri
Now comes with lasers with the "Harder Enemies" option

Stalfos, Wolfos, Dark Link, Gerudo Fighter

  • Will always act as if being Z-targeted with the "Harder Enemies" option

Zol
Fixed damage table, Navi prompt and draw distance

Molmauk
Fixed damage table

Beast
New to Ancient Hollow

Black & White Boe
Ported from MM

Source for Mad Scrubs and Biri from here: https://github.com/thinedave/ocarina-demonsquest-source

Changed enemies can still be tweaked if needed, ex. damage, hitboxes.

@Admentus64 Admentus64 force-pushed the harder-enemies branch 3 times, most recently from e94ea6e to 6df56e6 Compare December 28, 2025 16:55
@Admentus64 Admentus64 marked this pull request as ready for review December 28, 2025 21:36
@Admentus64 Admentus64 force-pushed the harder-enemies branch 2 times, most recently from fad282f to 2f86617 Compare January 2, 2026 16:56
@Admentus64 Admentus64 changed the title Extra "Harder Enemies" additions New and changed enemy additions Jan 30, 2026
@Admentus64 Admentus64 force-pushed the harder-enemies branch 8 times, most recently from 7aa3620 to a736261 Compare February 3, 2026 17:54
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2 participants