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5 changes: 5 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@ This is a modding fork of https://github.com/zeldaret/oot, which includes many Q
- [Decomp Discord](https://discord.zelda.deco.mp)
- [HackerOoT](https://github.com/HackerN64/HackerOoT)
- [Hylian Modding Discord](http://discord.gg/qQqDsM8)
- [Curse of Moonlight](https://github.com/Javarooster-png/curseofmoonlight)
- [Demon's Quest](https://github.com/thinedave/ocarina-demonsquest-source)

**Acknowledgements and contributions:**
- **Aegiker:** Mirror mode concept
Expand All @@ -37,8 +39,11 @@ This is a modding fork of https://github.com/zeldaret/oot, which includes many Q
- **Syeo:** Deluxe chest textures

**Actors and objects:**
- **GrandLovania**: Stalmaster
- **LeSéducteur:** Buff Scrub
- **Syeo & Trueffel:** Miniblin, Molmauk
- **Sunset Tides Interactive:** Beast
- **thinedave & Aegiker:** Harder Mad Scrub & Biri
- **Zelda Spaceworld ´97 Experience:** Zol

### Instructions
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14 changes: 14 additions & 0 deletions assets/audio/samplebanks/SampleBank_0.xml
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Expand Up @@ -439,4 +439,18 @@
<Sample Name="SAMPLE_0_616" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Sample616.aifc"/>
<Sample Name="SAMPLE_0_617" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Sample617.aifc"/>
<Sample Name="SAMPLE_0_619" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Sample619.aifc"/>
<Sample Name="SAMPLE_0_648" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Sample648.aifc"/>
<Sample Name="SAMPLE_0_649" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Sample649.aifc"/>
<Sample Name="SAMPLE_0_STAL_442" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample442.aifc"/>
<Sample Name="SAMPLE_0_STAL_443" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample443.aifc"/>
<Sample Name="SAMPLE_0_STAL_444" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample444.aifc"/>
<Sample Name="SAMPLE_0_STAL_445" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample445.aifc"/>
<Sample Name="SAMPLE_0_STAL_446" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample446.aifc"/>
<Sample Name="SAMPLE_0_STAL_447" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample447.aifc"/>
<Sample Name="SAMPLE_0_STAL_448" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample448.aifc"/>
<Sample Name="SAMPLE_0_STAL_449" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample449.aifc"/>
<Sample Name="SAMPLE_0_STAL_450" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample450.aifc"/>
<Sample Name="SAMPLE_0_STAL_451" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Stal_Sample451.aifc"/>
<Sample Name="SAMPLE_0_MMK_1" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Mkk_Sample1.half.aifc"/>
<Sample Name="SAMPLE_0_MMK_2" Path="$(BUILD_DIR)/assets/audio/samples/SampleBank_0/Mkk_Sample2.half.aifc"/>
</SampleBank>
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115 changes: 115 additions & 0 deletions assets/audio/sequences/seq_0.prg.seq
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Expand Up @@ -14923,6 +14923,121 @@ LAYER_6576:
.array ARRAY_65AA
.byte 100, 95, 105

.channel CHAN_STAL_442
ldlayer 0, LAYER_STAL_442
end

.layer LAYER_STAL_442
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_0, 0, 100
end

.channel CHAN_STAL_443
ldlayer 0, LAYER_STAL_443
end

.layer LAYER_STAL_443
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_1, 0, 100
end

.channel CHAN_STAL_444
ldlayer 0, LAYER_STAL_444
end

.layer LAYER_STAL_444
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_2, 0, 100
end

.channel CHAN_STAL_445
ldlayer 0, LAYER_STAL_445
end

.layer LAYER_STAL_445
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_3, 0, 100
end

.channel CHAN_STAL_446
ldlayer 0, LAYER_STAL_446
end

.layer LAYER_STAL_446
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_4, 0, 100
end

.channel CHAN_STAL_447
ldlayer 0, LAYER_STAL_447
end

.layer LAYER_STAL_447
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_5, 0, 100
end

.channel CHAN_STAL_448
ldlayer 0, LAYER_STAL_448
end

.layer LAYER_STAL_448
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_6, 0, 100
end

.channel CHAN_STAL_449
ldlayer 0, LAYER_STAL_449
end

.layer LAYER_STAL_449
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_7, 0, 100
end

.channel CHAN_STAL_450
ldlayer 0, LAYER_STAL_450
end

.layer LAYER_STAL_450
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_8, 0, 100
end

.channel CHAN_STAL_451
ldlayer 0, LAYER_STAL_451
end

.layer LAYER_STAL_451
instr FONTANY_INSTR_SFX
notedv SF1_EFFECT_STAL_9, 0, 100
end

.channel CHAN_KUROSUKE_MOVE
/* 0x6D6C [0x88 0x6D 0x74 ] */ ldlayer 0, LAYER_KUROSUKE_MOVE
/* 0x6D6F [0xD7 0x50 ] */ vibfreq 80
/* 0x6D71 [0xD8 0x40 ] */ vibdepth 64
/* 0x6D73 [0xFF ] */ end

.layer LAYER_KUROSUKE_MOVE
/* 0x6D74 [0xC6 0x48 ] */ instr SF1_INST_72
/* 0x6D76 [0xC4 ] */ legato
LAYER_6D77:
/* 0x6D77 [0x69 0xF5 0x30 0x46 ] */ notedv PITCH_D4, 30000, 70
/* 0x6D7B [0xF4 0xFA ] */ rjump LAYER_6D77
/* 0x6D7D [0xFF ] */ end

.channel CHAN_KUROSUKE_ATTACK
/* 0x6D7E [0xC1 0x38 ] */ instr SF1_INST_56
/* 0x6D80 [0x88 0x6D 0x84 ] */ ldlayer 0, LAYER_KUROSUKE_ATTACK
/* 0x6D83 [0xFF ] */ end

.layer LAYER_KUROSUKE_ATTACK
/* 0x6D84 [0xC7 0x85 0x35 0xFF ] */ portamento 0x85, PITCH_D5, 255
/* 0x6D88 [0x79 0x08 0x64 ] */ notedv PITCH_GF5, 8, 100
/* 0x6D8B [0x7C 0x10 0x64 ] */ notedv PITCH_A5, 16, 100
/* 0x6D8E [0xFF ] */ end

.balign 16

.filter FILTER_65B0
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