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Anim Usage
Note
You can easily create animations with BDEngine and convert them to a usable format for the plugin, converting both the model and animation.
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This does not affect the conversion itself, but allows you to see any potential errors during the process.
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Run:
/deu bdengine convertanim <datapack-file> <desired-group-tag> <desired-animation-tag-prefix>Enter
-for the group tag if you do not want the group saved with the converted animation(s). -
Allow the conversion to finish.
Your animation(s) and model will be saved to their respective folders in the DisplayEntityUtils plugin directory.
A chat message will list all created animation tags and the group tag (if a group was saved).
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Datapacks created before BDEngine v1.13 (Dec. 8th, 2024) must use:
/deu bdengine convertanimleg
instead of
/deu bdengine convertanim. -
Legacy datapacks produce one animation, so
<desired-animation-tag-prefix>becomes the exact tag of the single animation created. -
Command Format:
/deu bdengine convertanimleg <datapack-file> <desired-group-tag> <desired-animation-tag> -
As with normal conversion, the group tag may be
-if you do not wish to save a group along with the animation.
This is useful when converting multiple animations for an already existing model.
Below are several common animation commands:
/deu anim help [page-number]
/deu group spawn <group-tag> local
/deu anim select <animation-tag> local
/deu anim save <storage-location>
/deu anim info
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/deu anim play [-loop] [-packet] [-camera]-packetavailable inv3.3.4+-cameraavailable in3.3.6+ -
-cameraallows the player to view the animation's camera, if one was created when making theBDEngineanimation
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/deu anim play [-loop] [-packet] [-camera]-packetavailable inv3.3.4+-cameraavailable in3.3.6+ -
-cameraallows the player to view the animation's camera, if one was created when making theBDEngineanimation
/deu anim stop
/deu anim togglescalerespect
/deu anim toggledatachanges